We've worked carefully to build a great team, and thought you'd be interested in knowing who we are.

Brenda Romero, CEO

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Brenda Romero is a BAFTA award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has worked on 47 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons and Def Jam franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Siochán Leat (often called "The Irish Game") which is presently housed in the National Museum of Play. Most recently, she received the 2017 Development Legend award at the Develop: Brighton. In 2015, she won the coveted Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013.

FAVORITE GAMES: Civilization series, Hearthstone, What Remains of Edith Finch, Container (the board game), Family Business, D&D

INTERESTING FACT: My dream car is a 1966 GTO with a 389 tri-power. One of these days.

John Romero, COO

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John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM, DOOM II, Heretic, Hexen and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space. Romero has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment, Loot Drop, and most recently Romero Games. His games have won well over 100 awards.

FAVORITE GAMES: Hitman, Ghost Recon, World of Warcraft, Minecraft, Hearthstone, D&D, Quake, Doom

INTERESTING FACT: I'm also cook....a lot. Mainly Mexican food, or "food" as I call it.

Programming

Keith O'Conor, Chief technical officer

Keith O'Conor is Technical Director and engine/graphics coder. Prior to moving home to Ireland he lived and worked in Canada for ten years, most recently as a Technical Lead at Ubisoft Montreal where he shipped Watch_Dogs, Far Cry 4 and Far Cry Primal. He started in the industry at Radical Entertainment in Vancouver as a graphics programmer on the Prototype series, and holds a PhD in Computer Science from Trinity College Dublin. Keith can be found online at http://fragmentbuffer.com and @keithoconor.

FAVORITE GAMES: X-Wing

INTERESTING FACT: Keith is allergic to dogs and has an awesome dog called Oscar

Ronan Pearce, Lead Programmer

Ronan Pearce has over 16 years of professional experience including Senior Director of Engineering for Playfirst where he managed distributed engineering teams that developed chart-topping games. In 2013, Ronan co-developed Swrve's iOS and Android mobile client APIs, a marketing and A/B testing platform used by top mobile games publishers, including Activision and Epic Games. In 2010, Ronan worked with Kore (acquired by Havok) on the realtime Lua Virtual Machine toolkit used by many AAA developers, including Bungie, LionHead, Relic, Microsoft and Gas Powered Games. Between 2002 and 2009, Ronan was Co-founder and Technical Director of Instinct Technologies, working on C++ 3D game middleware - used by AMD and Havok to showcase their technology demos.

FAVORITE GAMES: Quake1, World of Warcraft, Devil May Cry, Resident Evil 4, StreetFighter 4, Diablo 3

INTERESTING FACT: My signature is on a broken keyboard in a museum

Chris Gregan, chief architect

Chris Gregan has worked in the games industry for 15 years and is Chief Architect at Romero Games. He previously founded the Irish office for San Francisco based PlayFirst Inc. As Chief Architect he drove PlayFirst's global games technology strategy. He has lead developer credits on chart topping mobile games including the smash hit Diner Dash and Cooking Dash franchises. He has a B.A. Mod (Gold Medal) in Computer Science from Trinity College Dublin. Chris previously founded indie games company Snozbot, and is the author of Fungus (http://fungusgames.com), a popular and award winning open source tool for creating storytelling games in Unity.

FAVORITE GAMES: The Last Guardian, Firewatch, The Darkside Detective, Dungeons & Dragons

INTERESTING FACT: I like making funny little indie games: https://snozbot.itch.io

Ian Dunbar, Programmer

Ian Dunbar is an independent game designer in addition to his role at Romero Games. A graduate of the Master’s degree in Games and Playable Media at the University of California, Santa Cruz, Dunbar has released four games: Gunman Taco Truck, a featured App Store game, WARPCOP III, Barf Royale, and Grom Skate alongside numerous game jams and month-long projects. He likes to experiment with new tools to play games and has made a number of games using the Microsoft Kinect as well as Google’s Project Tango tablet. Ian also helps organize Galway's 1GAM, a monthly meetup of local developers.

FAVORITE GAMES: Stellaris, Minecraft, and Knights of the Old Republic

INTERESTING FACT: Ian has set foot on the Antarctic continent

Dave Ryley, PROGRAMMER

Dave Ryley is a self-taught artist and game programming student from the University of Limerick. Dave first worked at Romero Games as an intern during the development of Gunman Taco Truck, where his art skills came in handy creating additional content for the game. He was part of the winning team for Robocode 2016, and won College Champions and Best in Animation for Games Fleadh 2017. Dave is interested in and experimenting with new techniques for approaching dialog in games during his spare time.

FAVORITE GAMES: Knights of the Old Republic, Age of Empires 2, Rome: Total War, Stellaris, Heroes of the Storm

INTERESTING FACT: Dave is an excellent artist as well – very handy during a game jam!

Darren Sweeney, PROGRAMMER

Darren Sweeney is a game programming student from the Institute of Technology Carlow who is currently interning at Romero Games. Darren is interested about the creation and understanding of low level game engine tech and gameplay systems. He won Best in Visual Engineering two years in a row at Games Fleadh using his own custom built game engines written in C++. You can find more of Darren's personal tech demos and games at darrensweeney.net. His favorite games include Uncharted, The Last of Us, Horizon Zero Dawn and God of War.

FAVORITE GAMES: Uncharted, The Last of Us, Horizon Zero Dawn, God of War

INTERESTING FACT: Beep, boop.

Artists

Denman Rooke, LEAD ARTIST

Denman Rooke is a Lead Artist in the video game industry specializing in illustration & concept art. Denman started freelancing professionally in 2007, and has created for various industries including games, film, apparel, editorial, and advertising. With work in projects from Pathfinder RPG to Behind the Scenes in The Hobbit: Desolation of Smaug. He moved from full-time freelance work to the video game industry in 2013, where he worked as a Lead Concept Artist at DIGIT Game Studios creating for numerous mobile titles. In early 2017 he moved to Romero Games as Lead Artist where he's currently working on games for PC & consoles. Denman has been published internationally in issues of the Spectrum Annual, Digital Artist magazine, and ImagineFX. While also being selected as one of ImagineFX's 2013 Rising Stars in the field of Fantasy & Sci-Fi Illustration. Additionally, his work has been featured on websites including DeviantArt, Creative Review, Upworthy, BuzzFeed, Business Insider, and the New York Times.

FAVORITE GAMES: Digital: Zelda: Ocarina of Time, Age of Mythology, and Dark Souls. Analog: Magic the Gathering, Settlers of Catan, and Scythe

INTERESTING FACT: I spent the first two years of my life on a boat.

Conor Jordan, 3D ARTIST

Conor Jordan is a self-taught Junior 3D Artist and an aspiring Character Artist. In 2015, he graduated with a handful of games and a Higher Certificate in Games Development at Pulse College, Dublin. Since then, he has worked as a freelancer and dedicated his spare time to honing his skills in all forms of 3D art. He loves to experiment with anything 3D related and any new technologies that come with it, from VR sculpting to Photogrammetry. Currently, when he’s not creating 3D art, he’s buying too many Magic cards.

FAVORITE GAMES: Legend of Zelda: Breath of the Wild, Skyrim, Super Mario Galaxy, Portal 2, Bioshock Series, Settlers of Catan, Magic the Gathering

INTERESTING FACT: While all of my siblings we're getting married, moving into new homes and starting families, I got my cat internet famous. So, I think I'm doing okay at this life business.

Mihai Dobrin, 3D ARTIST

Mihai Dobrin is part of our awesome Art team. For the past 10+ years he poured life into some of your favorite characters in the gaming industry and worked for AAA projects like The Witcher, Dishonored, Tron and Rift. He leveled up at the top Arts University in Bucharest and at the IT univeristy in Iași. We felt this made for a great combo, as Mihai makes his own very unique and quirky tools to work with, along with his craft with color and brushes.

FAVORITE GAMES: Deus Ex, Dishonored, Witcher, Scythe, Life is Strange, Vampyr

INTERESTING FACT: Mihai’s weapon of choice is Blender (anytime). His combat strategy is sniper-based – keep a steady hand, don’t lose sight of silhouettes and shapes and aim far. He hoards motorcycles in his spare time and can win a staring contest with any of his cats.

ANdrew Klimas, 3D ENVIRONMENTAL ARTIST

Andrew Klimas is a senior-level 3D Artist at Romero Games. Before joining the team, Andrew worked at Blizzard Entertainment on the award-winning game Overwatch. It was there where he worked alongside the Environment Team to create art for many of the launching title's 12 multiplayer maps, as well as provided support for post launch maps and seasonal event content. Before that, he worked as a 3D Generalist at Carbine Studios on the MMO Wildstar, where his work ranged from creatures and weapons, to environmental props and vehicles. Andrew brings his passion for design and knowledge of optimized 3D workflows to Romero Games. His portfolio can be found here:https://www.artstation.com/klimas

FAVORITE GAMES: Dark Souls Series

INTERESTING FACT: Aside from working on personal game projects in his free time, Andrew enjoys sculpting and has been getting into fabricating with 3D printing as a hobby.

JACK JONES, CONCEPT ARTIST

Jack Jones is a Concept Art Intern. Just starting into the games industry he has had experience in Product Design and is keen to use his experience and lessons learned there to carry over particularly team communication, as knowing what the rest of the team needs to meet in terms of restraints or information so he can provide the best work possible.

FAVORITE GAMES: Rainbow Six Siege, Monster Hunter, Total War

INTERESTING FACT: My middle name is Indiana

Design

fabio francomacaro

Born in Genoa in 1977 Fabio has shown passion for music and games at early age. After being conscripted in the Italian army for 2 years, he felt the urge to go on a holiday from which he never came back. While traveling, Fabio learned multiple languages and different skills. Ultimately he decided to work on his education, and obtained a degree in Computer Games Development at the University of Limerick. After graduation he sought employment with one of his lecturers, Brenda Romero, and has been working with Romero Games ever since.

FAVORITE GAMES: Talisman, Ars Magica, The Witcher, Fallout, The Elder Scrolls, The Witness, Dark Souls, Divinity

INTERESTING FACT: Fabio is a decent chef, chess player and musician (bass guitar). Fabio enjoys composing music and writing stories and adventures for pen and paper RPGs.

IAN O'NEILL

Ian O'Neill is an associate game designer at Romero Games. A former student of Dublin Institue of Technologies' Game Design program, Ian joined Romero Games as part of a work experience program in 2016. While at Romero Games, Ian held multiple positions including QA tester for Gunman Taco Truck, and Typewriter Restoration Specialist for Black Box. After proving too difficult to remove from the premises, Ian was offered a full-time position as an Associate Game Designer (which he attempts to retain) on an up and coming project. Ian was the resident HR designee, until he passed the torch on to Joe.

FAVORITE GAMES: Videogames: World of Warcraft, Warframe, XCOM, Final Fantasy, Divinity Original Sin, Twisted Metal. Boardgames / Cardgames: Magic the Gathering, Skull, D&D, Pandemic.

INTERESTING FACT: Ian is the stand-in HR officer for Romero Games. There have been no complaints.

QA

Joe Neary

Joseph Neary has previously worked in QA for hardware and software companies. When not testing games, Joe is usually trying to sell his paintings to people.

FAVORITE GAMES: Street Fighter IV, Warhammer 40K: Dawn of War, Fallout: New Vegas, XCOM: Enemy Unknown, S.T.A.L.K.E.R., Teleglitch, FTL, Time Splitters 2, Oddworld: Stranger's Wrath, Dungeon of the Endless

INTERESTING FACT: I host a multiple award-winning radio show called "Famous Last Words". It goes out Tuesdays on FlirtFM 101.3.